![]() Play safe, there's no reason to go over your gear capabilities. It's hard to recommend a way to level in hardcore other than make sure you don't overextend and, though I hate to say it, you kinda have to be playing real lazy to die in low difficulties. Having horse or iron skin up an extra 3-4s per fight accumulates and is insanely useful, not to mention skills that actually do damage (and lots of it). It's really strong on other classes, but the crusader straight up needs it. It's just too good not to have it, and if you start gearing at 70 getting the flail that doubles the duration of the horse makes it nearly constant.įurthermore, the strongest stat you can raise on a crusader is Cooldown Reduction. There's no excuse to not have it: a) it provides extra mobility and b) it's a get out of jail card. For instance, the crusader should always have the steed charge on their hotbar. Escape and movement is hugely important as well. It's variable - you'll figure out the hp pool that fits for you as you play. However, don't take that to mean skip vitality in general. Always stack all resistances and armor well over vitality. The first thing you need to know is that paper toughness weighs vitality very heavily, which is bad if you're actually looking for a huge pool of effective hp.
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